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PALM6ROLEPLAY

The Setting

A city with a memory.

Palm6 Bay sits on the water where old money and new hustle share the same streets. It is not a backdrop. It is a place that reacts, remembers, and keeps score. This is the world you get whitelisted into, and the one you help write.

The Bay

One coastline, five very different lives.

A coastal city built on contrast: waterfront towers over the blocks that feed them, docks that never close, bars open long after the courthouse goes dark.

No neutral ground in the Bay. Only ground somebody hasn't claimed yet.

Field notes
  • Whitelisted, voice-first, story over score.
  • A player-run economy where money changes hands, not spawns.
  • Records persist. The city does not forget what you did.

The Districts

Five neighborhoods, five kinds of pressure.

The map

The Marina

Old money, new deals

Glass towers and yacht slips. Clean money, on paper.

Sunset Row

The city that never sleeps

Neon, bars, and first jobs. Where most citizens start.

The Docks

Everything moves through here

Freight, warehouses, and the trade that hides inside.

Southside

Contested ground

Blocks that change hands. Hold the ground and it pays.

Civic Center

Where consequences get filed

City hall, courthouse, precinct. Every case lands here.

Chapter ZeroThe founding

Founding Citizens

Every city has a first chapter, and most people never get to write theirs. Palm6 Bay opens with an empty ledger. No established families, no fixed power, no story already told. The founding citizens are the ones who show up before the map is settled and decide, in play, what this place becomes.

The city is unwritten

No lore to memorize, no legacy to inherit. Nothing exists until someone plays it into being.

Founders set the tone

The first hundred stories become the precedent everyone after inherits.

It stays on the record

Chapter Zero does not reset. Your name and rap sheet carry forward.

How we play

Three commitments that shape every scene in the Bay.

Story over score

No leaderboard, no winning. The arc is the point: who you were, and who you become.

Consequences are real

Crime leaves evidence, debts come due, and a burned bridge stays burned.

Player-run and player-owned

Citizens make the economy, the crews, the drama. Staff keep it fair, then step back.

Not a casual server

What changes when the city is whitelisted and remembers.

The difference

Anyone joins, chaos reigns

Whitelisted only. Everyone applied in to play the scene, not troll it.

Text chat and silence

Voice-first. Proximity voice, radios, and phones. Your character is your voice.

Reset servers, no memory

The city remembers. Last week's decisions are this week's problems.

Kill on sight, no reason

Fear RP enforced. Your life has weight, so conflict is earned, not spawned.

The first chapter is still being written.

Palm6 Bayhasn't opened its doors yet. Get whitelisted now and be one of the founding citizens who decides what this city becomes.